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Fundamentals of Animation

Fundamentals of Animation
G U I D E 


1Animation History & Classic Animation Activity 
- 200 Years of Animation 
- Animation Landmarks 

2 - Rotoscoping Activity 
(line test > colouring > clean up ) 

3 - Principles of Animation

4 - Animating Characters and Camera Activity 

5 - Compositing and Effects Activity 


History of Animation
1700 – 1770: the cartoon form started with caricatures. Leonardo da Vinci, Gian Lorenzo Benini used caricatures to give shape to the features of their subject. The pioneer who created the cartoon-form of picture-story is William Hogarth.

In the 19th century, beginning in Punch magazine in 1843, cartoon came to refer – ironically at first – to humorous illustrations in magazines and newspapers.

In the early 20th century, it began to refer to animated films which resembled print cartoons.

The Lascaux Cave is famous for its Palaeolithic paintings, found in southwestern France.  

CARTOON (William Hogarth) is art that makes fun of things (new society) 

Thaumatrope - 2 back-to-back frames

Phenakisticope - circular 2D disc (8 frames - 20 frames)

Zoetrope - spinning cylinder 

Important People 
Emile Cohl - Fantasmargorie (1908) 

Winsor McCoy - Gertie the Dinosaur (1914) 

Dave Fleischer - Out of the Inkwell (1921) 

Walt Disney - Oswald the Lucky Rabbit (120s - 30s) 
NOTES 
The word "Animate" came from the Latin word "Animare" meaning to "to give life to". 

Scene 
sequence of continuous action

Panel 
one specific action or moment in a storyboard

Storyboard 
a sequence of drawings, typically with some directions and dialogue, representing the shots planned for a movie or television production.

Frame
 there are 24 frames per second. 

Extreme Frames 
literally means animating extreme frames 

In-Between Frames 
literally means animating between the frames

FPS 
Frames Per Second 

Frame Rate 
the frequency at which frames in a television picture, film, or video sequence are displayed.

Animating on...
>ones 1... 2... 3... 4... 5...
>twos ​​​​​​​1... 3... 5... 8...
> threes - 1... 4... 7... 10...

Persistence of Vision 
 the phenomenon that produced the illusion of movement when viewing motion pictures.

Optical Illusion
something that deceives the eye by appearing to be other than it is
ROTOSCOPING ACTIVITY 
ROTOSCOPE LINE TEST
ROTOSCOPE COLOURED 
12 Principles of Animation 
Squash and Stretch 
to give the object or character an illusion of volume and weight 

Anticipation 
to prepare the audience for the major action

Staging
 the presentation of the idea 

Straight Ahead Action and Pose to Pose 
drawing frame by frame from start to finish

Follow Through and Overlapping Action 
 a technique of having body parts dragged behind after the body stops

Slow In and Slow Out 
more drawing = slower action while less drawing = faster action 

Arc 
all action falls into an arc 

Secondary Action
 associate with overlapping action. It describes the main action to add dimension. 

Timing 
drawing more makes the action slower while drawing less makes the action faster

Exaggeration
 basically every action can be taken into more dramatical level to make the idea apparent 

Solid drawing
 to give the object dimensional and volume 

Appeal 
to captivate the attention of the audience 
Animation 1 – Timing, Slow In/Slow Out, Arc, and Squash Stretch
Animation 2 – Follow through, Secondary Action, Anticipation and Exaggeration


Animation 3 – Pose to Pose/Straight Ahead, Solid Drawing, Appeal and Staging
Camera and Parallax 
Keyterms 
Parallax 
technique that adds depth between the background and its object

Multi-plane 

Top and Side View 
viewing your layers from either the top or side 

Camera 
to make the frame move (zoom in or zoom out)

Peg 
the middle of the frame which is attached to the camera

Pivot Point
the point around which a peg or drawing rotates

Drawing Substitution

Key Frame 
  the starting and ending points of any  transition

Node View Library 
another place where you can view your layers

Waypoints 


COMPOSITING 
Fundamentals of Animation
Published:

Fundamentals of Animation

The first unit of Animation class. [Hopefully I will how to create drawings into life]

Published:

Creative Fields